Creating Scenery and Aircraft

Under Construction

What's it all about?

Creating your own scenery requires a scenery content creator software package. These usually have an intuitive user interface that lets you select from a library of objects and textures, placing them where you like in your virtual world. Some of these design packages are not only free but also better than many commercial versions, e.g. Airport 2.0.

If you are a programmer you may wish to generate scenery in other ways, for instance it would be handy to write a little C rountine to place loads of randomly sized and textured house objects into a city. Unfortunately *.bgl files are in a binary format so creating you own scenery by hand or developing your own content creator isn't easy, however there is a free Software Development Kit from Microsoft's FS98 Downloads

Scenery files can be written by hand as text files (along the lines of VRML) and then compiled to *.BGL format with freeware compilers like SCASM. Many freeware designer products automatically generate text to be passed onto SCASM. (try links below).

Also people are working on packages to convert from other graphic file formats e.g. AutoCad to *.bgl.

You can also create adventures (if you have MS-Excel) with a macro enabled Excel file - free from the official Microsoft CFS site. (I'll talk about this at a later date)

 

Free content creation packages

 
Aerodrome Freeware

Scenery Designers Listed

More Scenery Designers Listed
 

Commercial packages...

 
Abacus Scenery Designer
 

VRML

The Virtual Realty Modelling Language has nothing to do with Combat Flight Simulator, though it does provide an easy way of generating 3D worlds and objects to be viewed over the web. I'm a lecturer in VRML & Java at Manchester University and have a on-line course that might be worth a butchers.

Introduction to VRML

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